Campaign Gettysburg is a very large title with hundreds of scenarios to choose from. The main Battle of Gettysburg scenario, while somewhat flawed in my opinion in regards to supplies, remains one of the most popular scenarios in the Club and is still a lot of fun to play. While I could have reviewed all of the other hundreds of scenarios on this title - I didn't see any need.
If I am being brutally honest, Campaign Gettysburg is a poorly designed title. The developers seemingly tossed random scenarios onto it without any attempt to organize them or make them even make organizational sense (later titles would all be much better organized). While some alternate scenarios might be good, many are just extremely repetitive in design and lack any real appeal. It also just wasn't worth my time to review the "sideshows" when everyone is really here for the main attraction - Gettysburg.
The scenarios reviewed here are only the main WDS Gettysburg scenarios directly dealing with the Battle of Gettysburg. As a bonus, I have included the scenario guides for the large 2024 "Battleground Gettysburg" scenarios which can be downloaded from our club's custom scenarios area.
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My Rating: Good
!HISTORICAL 1. The Battle of Gettysburg
156 Turns
94,515
73,375
12,240
8,900
356
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
72,289
57,691
7,723
6,875
275
Description - The WDS description of this scenario is so long I have chosen to omit it here. In short, the two armies are colliding around the town of Gettysburg.
Analysis - This scenario is one of the more popular ones in the Club. It features a classic meeting engagement format which is very well done and sticks as close as possible to the historical outline of the battle. But serious ammunition supply issues can potentially turn this battle into a nightmare for either player if they are not conscience of their ammo expenditure. For that reason, and others, I have to admit I find this version of Gettysburg to be less than hoped for. But it remains a fun scenario - there is no denying that.
158 Turns
7. The Battle of Gettysburg
My Rating: Good
94,515
73,375
12,240
8,900
356
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
73,414
57,691
8,848
6,875
275
Description - The WDS description of this scenario is so long I have chosen to omit it here. In short, this scenario places the battle of Gettysburg within Adams County, Pennsylvania, on an extremely large map.
Analysis - This is one of the largest scenarios you can reasonably play in the WDS series. The map is absolutely massive and allows for the most room possible for the two players to bring their forces to the battlefield. I'd argue the map is "too big" but that is just my opinion. But if you are looking for a map with endless options for movement, this will appeal to you.
To read an article about the differences between the Talonsoft and WDS versions, and to learn more about the Updated Battle of Gettysburg scenario, click the button to the right.
The Battleground Gettysburg 2024 scenarios are a customized "expansion pack" for the WDS Gettysburg game. They are largely based on the designs and order of battle of the Talonsoft/Matrix version of Gettysburg which came out in 1995. Some scenarios were imported into the WDS game engine while others are totally new creations.
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NOTE: I designed about half of these scenarios and so my "opinion" on them is admittedly skewed.
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CONTENT
25 Total Scenarios
8 Rated "Excellent"
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145 Turns
!BG 001 - The Battle of Gettysburg (2024 Version)
My Rating: Excellent
92,153
71,910
11,343
8,900
356
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
71,945
57,347
7,723
6,875
275
Description - Historical (145 Turns) - July 1st, 1863 - 9am: In the first days of July 1863, two great armies converged at the small town of Gettysburg, in southern Pennsylvania. Begun as a skirmish between Union cavalry and Confederate infantry scouting for supplies, the battle escalated into one of the bloodiest battles of the Civil War. - - - A more traditional take on the Battle of Gettysburg. This scenario narrows the focus of the battle to the core battlefield area and the immediate surrounding area. TOTAL NUMBERS: USA – 92,153 CSA – 71,945
Analysis - Obviously, as the designer, I think this is an excellent Gettysburg scenario. But even trying to be impartial, I think it is good. The scenario greatly increases the amount of small arms ammunition and decreases the number of scattered small units. The later arrival time for Hancock (dawn on July 2) increases the Confederate options for offensive action on July 2. The arrival point of Sykes along the Baltimore Pike is also an improvement as he longer enters on the Confederate flank. Nonetheless, the Federal "fishhook" position will be as strong as ever and they will still outnumber the Rebels by over 20,000 men. For the Rebels, they no longer receive Anderson's Division on the afternoon of July 1 in time to partake in the first day's battle. This will make the fighting on the afternoon of July 1 much tougher for the Confederates.
149 Turns
!BG 002 - The Battle of Gettysburg (Talonsoft)
My Rating: Excellent
86,550
72,150
5,750
8,650
346
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
69,975
57,275
5,950
6,750
270
Description - Historical (149 Turns) - July 1st, 1863 - 7:40 am: On the morning of July 1st, with no specific orders to do so, generals Heth and Buford engaged each other's forces west of the farming community of Gettysburg. Heth was seeking shoes for the men of his infantry division. Buford - alerted by local citizens to the presence of Rebels nearby - was screening the town with his cavalry division to keep the Confederates from seizing the high ground to the south. When scouts reported that large numbers of Confederates were heading toward him, Buford sent an urgent message to Maj. Gen. John F. Reynolds, commanding the Federal left flank, requesting immediate reinforcement. Thus unwittingly began a battle that neither side had intended to fight. For three days some 160,000 men from the North and the South would struggle in the oppressive July heat, each fighting for a cause he believed to be right. It would prove to be the high-water mark of the Confederacy, the turning point of the Civil War: Gettysburg. ~~~~ 2024 UPDATE: Scenario recreated in WDS Gettysburg in 2024. The only changes were to add additional supply wagons for each army and to move the arrival point of Doubleday from Black Horse Tavern to the Emmitsburg Road. TOTAL NUMBERS: USA - 86,550 CSA - 69,975
Analysis - This Talonsoft/Matrix version of the Battle of Gettysburg, I believe, is superior to the WDS version. The difference in total manpower is 16,575 in this battle, but 22,226 in the WDS version. The main reason is the absence of Gregg's Cavalry Division and Custer's Brigade. This allows the Rebels to worry less about their flanks and rear and more about breaking the Union army's "fishhook." The Federals arrive slower in this version and Hancock and the artillery reserve do not arrive until dawn on day two. This will give the Rebels an excellent opportunity to strike the Federals with superior numbers for the first 24 - 28 hours of the game. But the margin of error is slim for the Confederate with victory points and the Federals still have a large advantage in artillery and interior lines. The smaller map also limits the options for the Confederate player offensively.
149 Turns
!BG 003 - An Alternate Universe
My Rating: Excellent
87,225
72,150
6,375
8,700
348
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
69,800
57,275
5,950
6,575
263
Description - Alternate (149 Turns) - July 1, 1863 - 7:40am: What if everything at Gettysburg were reversed? What if Lee approaches from the south with Stuart trying to hold the town against oncoming Union infantry along the Chambersburg Pike? What if Meade's army is converging on the town from the north and the west? In this "alternate universe" scenario - everything is reversed. The arrival times, locations, and numbers engaged mirror the historical battle as much as possible. TOTAL NUMBERS: USA - 87,225 CSA - 69,800
Analysis - This is a very fun setup where the two sides are "reversed." Can the Rebels hold the "fishhook" against the Army of the Potomac? You've probably always assumed that anyone could hold that position with such great interior lines and artillery positioning. Here is your chance to find out. The Federals arrive at the same pace as the Rebels did historically throughout day one and into day two. This means the Rebels will be outnumbered most of the battle except for a little while on day two.
149 Turns
!BG 004 - Come Up at Once!
86,550
72,150
5,750
8,650
346
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
69,975
57,275
5,950
6,750
270
Description - Alternate (149 Turns) - July 1st, 1863 - 7:40 am: With the expectation of possible action around Gettysburg in the coming days, Lee issues orders for Longstreet to rush his whole corps to Gettysburg as soon as possible. In this scenario, Pickett’s Division arrives at 8 AM on July 2. Law’s Brigade, of Hood’s Division, arrives with the rest of Hood’s Division at 4:20 AM on the 2nd. Will the earlier arrival of Pickett make a difference? TOTAL NUMBERS: USA – 86,550 CSA – 69,975
Analysis - The earlier arrival of Longstreet's men should allow the Rebels more options on day two. But the battle will swing rapidly on day two from favoring the Rebels to favoring the Federals by midday.
187 Turns
!BG 005 - Every Last Man is Here
93,650
72,150
12,400
9,100
364
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
74,600
57,275
10,425
6,900
276
Description - Alternate (187 Turns) - June 30th, 1863 - 2:00 pm: On June 23, Stuart had Lee’s sanction to “judge whether you can pass around their army without hindrance, doing them all the damage you can, and cross the [Potomac] river east of the [Blue Ridge] mountains.” The alternative for Stuart was to rejoin the main body and work his way northward along the congested roads towards the Potomac. Not wishing to leave Lee’s army without proper support, Stuart chooses to stay with the main body rather than riding through and around the Federal army. By June 30, intel gained by Stuart has led Lee to believe the Federals were converging on Gettysburg. He has ordered Stuart with his full division to that place to secure as much good ground as possible before the infantry arrives. A few miles away, Meade has sent forward his own Cavalry Corps to engage Stuart with the rest of the army following the next day. Gettysburg has purposefully been chosen as the place of battle by Lee and Meade. TOTAL NUMBERS: USA – 93,650 CSA – 74,600
Analysis - This battle seems pretty epic - and I suppose it is. At 187 turns it is a very long scenario and one that requires a lot of long-term thinking. If either side takes significant cavalry losses on June 30 it will make for a very difficult point deficit to overcome over the next three days of battle.
193 Turns
!BG 006 - Stuart Arrives!
86,550
72,150
5,750
8,650
346
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
69,975
57,275
5,950
6,750
270
Description - Alternate (193 Turns) - June 30, 1863 - 11:00am: Historically, in search of Lee's right flank Stuart rode north from Westminster to Hanover on June 30th. There he encountered Kilpatrick's division of Union cavalry and fought him for most of the day. This scenario assumes that Stuart instead moves northwest to Gettysburg, reaching the town by late morning. With Kilpatrick only a few hours behind him, Stuart moves in to scout the town. There he encounters Buford approaching from the south. Oblivious to the cavalry, Pettigrew's brigade of Heth's division is marching on the town to look for shoes. Will history be forever changed? ~~~~ 2024 UPDATE: Based upon Stuart Arrives from the Matrix game. The only changes made in 2024 were to add additional supply wagons for each side, to randomize the arrival location of Kilpatrick on June 30, and to add General Pleasonton to the scenario. TOTAL NUMBERS: USA – 86,550 CSA – 69,975
Analysis - A bit of chaos on the battlefield before the actual battle begins. A nice cat and mouse game on June 30.
155 Turns
!BG 007 – Early Holds Gettysburg
My Rating: Excellent
80,400
72,150
0
8,250
330
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
63,500
57,275
0
6,225
249
Description - Alternate (155 Turns) – July 1 – 5:00am: On June 26, Early’s Division occupied Gettysburg after driving off some local militia. He departed on June 27 for York County. But what if Early had stayed at Gettysburg? This scenario assumes that Early has held the town and picketed the roads south of it. Reynolds and Howard are moving to strike Early at sunrise on July 1. Early will be pressed hard by strong Union forces looking to recapture as much of the high ground around Gettysburg as possible. The cavalry forces of both armies are occupied elsewhere and are not involved in this battle. The arrival times of the I, II, and XII Corps have all been accelerated to some degree. The historical Rebel arrival times remain the same. TOTAL NUMBERS: USA – 80,400 CSA – 63,500
Analysis - Early's Division is going to have a rough morning. The Federals concentrate faster but must fight their way to Gettysburg. Will whoever holds Cemetery Hill and the high ground end up winning this one?
9 Turns
!BG 008 – First Contact!
5,750
5,450
0
300
12
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
6,975
6,475
0
500
20
Description - Historical (9 Turns) - July 1, 1863 - 9:00am: As the brigades of Archer and Davis, the leading elements of Heth's Division, advanced toward Gettysburg they encountered the screening force of Brig. Gen. Buford's Cavalry Division. For almost an hour they skirmished along Herr's Ridge in the drizzling rain. Outnumbered, Buford eventually pulled Brig. Gen. Gamble's troopers back to McPherson's Ridge and ordered Colonel Devin to cover his right. The question now became: could they hold this position until reinforcements arrived? NOTE: Buford’s cavalry have been permanently dismounted and will be fighting as infantry in this scenario. The length of the scenario was expanded by two turns compared to the original scenario. TOTAL NUMBERS: USA – 5,750 CSA – 6,975
Analysis - With Buford's boys being dismounted (and counting as infantry in this fight), the battle becomes tougher for both sides. With just nine turns, there is no reason to hold back in this one.
7 Turns
!BG 009 – Barlow’s Knoll
5,725
5,325
0
400
16
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
6,150
5,750
0
400
16
Description - Historical (7 Turns) – July 1 – 3:00pm: With the battle raging around Oak Hill between the I Corps and Rodes’s Division, Howard moved forward Kryzyanowski’s brigade and Barlow’s division into the fields north of town to reinforce the vulnerable right flank. Watching the growing body of Federals moving north from Gettysburg, Rodes deployed Doles’s brigade along Carlisle Road. Doles appeared to be in a bad position until Early’s Division began moving down the Harrisburg Road. Soon Early’s guns were unlimbered and his leading brigades moved into line. Barlow threw out skirmishers and prepared as quickly as he could. The struggle for the fields north of Gettysburg was about to begin. TOTAL NUMBERS: USA – 5,725 CSA – 6,150
Analysis - This is a fun little battle between two seemingly mismatched forces. But with only 7 turns, it will be a real challenge to overrun the Federal position and reach Gettysburg.
21 Turns
!BG 010 – A Rock and a Hard Place
34,025
29,925
2,275
1,825
73
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
42,150
37,050
1,450
3,650
146
Description - Historical (21 Turns) – July 1 – 2:00pm: Union forces had so far repulsed all efforts by the Confederates to dislodge them from McPherson's Ridge. However, the arrival of Jubal Early's Division on the right flank of the Union XI Corps and a new assault on McPherson's Ridge by Heth's Division left the Federals outnumbered and outflanked. The question now became: could they hold out long enough for reinforcements to prepare a second line of defense on Culp's and Cemetery hills? TOTAL NUMBERS: USA – 34,025 CSA – 42,150
Analysis - This enjoyable medium-sized scenario is always fun.
18 Turns
!BG 011 – A Rock and a Hard Place v.1
My Rating: Excellent
34,025
29,925
2,275
1,825
73
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
42,150
37,050
1,450
3,650
146
Description - Alternate (18 Turns) – July 1 – 3:00pm: With the arrival of Ewell’s Corps, the new First Corps commander, Abner Doubleday, might have fallen back to Cemetery Hill – but he did not. “To fall back without orders from the commanding general might have inflicted lasting disgrace upon the corps,” he later wrote. But what if Doubleday had fallen back through Gettysburg and what if Howard had taken up a position on his right flank? Lee, now with four full divisions on the field and the enemy before him, has given the order to attack the high ground. Will history be changed? TOTAL NUMBERS: USA – 34,025 CSA – 42,150
Analysis - How much differently would the battle have played out if Howard and Doubleday fell back to Cemetery Hill rather than stayed north and west of Gettysburg? Now you can find out. This one is sure to be interesting.
105 Turns
!BG 012 – Decisions, Decisions!
75,225
63,075
3,700
8,450
338
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
62,300
50,625
5,025
6,650
266
Description - Historical (105 Turns) – July 2 – 4:00am: Early on the morning of the 2nd, Gen. Lee had Hill's and Ewell's corps in place, and Longstreet's - minus Pickett's Division - would be arriving soon. The question on his mind was how to best utilize his strength to land a decisive blow. The Federal position was a strong one, and being reinforced continually. The plan he eventually decided on would entail attacking both Union flanks in an attempt to roll them up and thus envelop the entire enemy army. In the event, both attacks failed, leaving the majority of Lee's army spent. Can you do better? Can you find a way to do what Lee couldn't? NOTE: For Advanced Players, try turning off the Optional Rule “Higher Fatigue Recovery Rates.” This will force both players to rest their exhausted men more if they hope to use them again on July 3. ~~~~ 2024 UPDATE: Scenario recreated in WDS Gettysburg in 2024. The only changes were to add additional supply wagons for each army. The scenario was expanded from a one-day July 2 scenario, to a full two-day scenario encompassing both July 2 and July 3. TOTAL NUMBERS: USA – 75,225 CSA – 62,300
Analysis - Here is your chance to rewrite history starting on the morning of July 2, 1863. What if Lee had chosen a different strategy? Can you do better than Lee did? Or match what Meade accomplished? Starting at dawn on day two is equally challenging for both sides.
12 Turns
!BG 013 – Longstreet’s Assault
27,700
25,150
0
2,550
102
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
17,125
15,850
0
1,275
51
Description - Alternate (12 Turns) – July 2 - 3:40pm: Gen. Longstreet's two divisions were finally getting into position to attack the Union left flank on Cemetery Ridge. However, when Gen. Sickles heard that Rebels had been spotted west of the Emmitsburg Road he decided, without Gen. Meade's knowledge, to move his entire III Corps forward off the ridge. His 10,000 men advanced to the slightly higher ground along the road, with its left flank running through what would later be called the Peach Orchard, the Wheatfield and Devil's Den. This put the corps in an isolated position a half mile ahead of the rest of the army and left Little Round Top - a key vantage point overlooking the Federal lines - undefended. Longstreet proceeded to launch a ferocious attack on Sickles from the west and south. However, Gen. Hood, disobeying Longstreet's order to attack head-on, veered east toward Little Round Top. On the crest of the hill at the time was Maj. Gen. Gouverneur K. Warren of Meade's staff, who promptly rushed off to find someone - anyone - to defend it. TOTAL NUMBERS: USA – 27,700 CSA – 17,125
Analysis - This version of Longstreet's attack is the roughest for Rebel forces. Outnumbered and outgunned, it will be a brutal afternoon of attacking the Yankees. The Federals will grow stronger each turn as they are reinforced. Will Longstreet break them?
12 Turns
!BG 014 – Longstreet’s Assault v.1
My Rating: Excellent
27,700
25,150
0
2,550
102
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
25,500
23,775
0
1,725
69
Description - Alternate (12 Turns) – July 2 - 3:40pm: This scenario is a minor variation on Longstreet's assault that assumes Pickett's three brigades were in close support of Hood and McLaws. This variation brings two additional brigades of Anderson’s Division into the battle. There are historical arrival times for Union reinforcements and no fixed units. TOTAL NUMBERS: USA – 27,700 CSA – 24,500
Analysis - Had Anderson been more aggressive on July 2, who knows what could have happened? This scenario assumes everything went right for the Confederates. Both Pickett and Anderson are taking part in the attack against the Federal lines. Is this enough drive Meade away from the high ground? Maybe. The Federal artillery surely will not go down without a fight.
12 Turns
!BG 015 – Longstreet’s Assault v.2
27,700
25,150
0
2,550
102
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
22,550
20,825
0
1,725
69
Description - Alternate (12 Turns) – July 2 - 3:40pm: This scenario is a minor variation on Longstreet's assault that assumes Pickett's three brigades were in close support of Hood and McLaws. There are historical arrival times for Union reinforcements and no fixed units. [Variation by Pat Blackman] TOTAL NUMBERS: USA – 27,700 CSA – 22,550
Analysis - The addition of Pickett's Division adds some extra weight to the attack which is very helpful for the Rebel Cause. But the Federals still have more men and more artillery on the field.
6 Turns
!BG 016 – Pickett’s Charge
16,875
15,050
0
1,825
73
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
18,275
16,100
0
2,175
87
Description - Historical (6 Turns) – July 3 – 3:00pm: The Confederate bombardment has ended. It is time for the men on both sides to heed the call to destiny. The Rebels march forth into the dissipating smoke of the cannon fire. As they emerge, flags flying and bayonets gleaming, the Union troops on Cemetery Ridge cannot help but be awestruck at the sight. But after a few moments of admiration, the Federals doublecheck their weapons, and bear down grimly to await the onslaught. NOTE: No supply wagons are available for the Confederates. To better recreate the Talonsoft version, it is recommended to play with Alternate Fixed Unit Release unchecked. For various reasons, Rodes’s Division is not represented on the map as they were inactive and fixed in place. TOTAL NUMBERS: USA – 16,875 CSA – 18,275
Analysis - This is a brutal six-turn scenario. The Rebels must rush the Federal lines and hope to break them very quickly - with very little ammo to support them.
6 Turns
!BG 017 – Pickett’s Charge v.1
16,875
15,050
0
1,825
73
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
21,375
19,200
0
2,175
87
Description - Historical (6 Turns) – July 3 – 3:00pm: In this version of Pickett’s Charge, it is assumed that Pickett was able to march north with his entire five-brigade division. The entire Union force is unfixed for this scenario. NOTE: No supply wagons are available for the Confederates. For various reasons, Rodes’s Division is not represented on the map as they were inactive and fixed in place. TOTAL NUMBERS: USA – 16,875 CSA – 21,375
Analysis - Pickett with five brigades instead of three - yes, please! Is this enough manpower to overwhelm the Federal center? In just six turns... it is a bit of a stretch. But it is surely going to be fun to find out. The Union force is unfixed in this one.
103 Turns
!BG 018 – Meade’s Offensive
My Rating: Excellent
75,200
65,075
2,400
7,725
309
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
56,800
50,625
0
6,175
247
Description - Alternate (103 Turns) - July 2, 1863 - 4:40am: Lee’s instinct was to pull Ewell’s Corps back to the main army on the night of July 1, but he was persuaded otherwise by Ewell and Early. This scenario assumes that Lee ordered the corps to fall back to Seminary Ridge instead. Meade, arriving after dark, was informed that Lee’s men were moving back up the Chambersburg Pike at nightfall. With a new telegraph from Halleck ordering an attack on Lee before he could slip away, Meade has ordered an attack at dawn. With the Third and Twelfth corps on the left, Meade is preparing to strike Lee’s flank and sweep around him. Halleck has also forwarded the final brigade of Pennsylvania Reserves which have joined the Fifth Corps. NOTE: For a greater challenge, play with Higher Fatigue Recovery Rates unchecked. TOTAL NUMBERS: USA – 75,200 CSA – 56,800
Analysis - This alternate take on Gettysburg is a fun change from the norm. Here the Yankees must be the attackers as Lee has placed his lines along Seminary Ridge.
99 Turns
!BG 019 – Multiplayer Meeting Engagement
60,600
48,175
5,575
6,850
274
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
50,975
40,850
5,300
4,825
193
Description - Alternate (99 Turns) - July 1, 1863 - 5:00am: Specifically designed as a Multiplayer Engagement, this scenario features three columns of arriving forces for each side. Each column contains a mix of infantry, cavalry, and artillery. Ideally suited for 3 on 3 play. The armies have been shrunk in size a little from the historical Gettysburg scenario in order to better accommodate a 3 on 3 game and to allow more “elbow room” for the players involved. This scenario is completely fictitious and contains no Victory Point hexes. Both sides are free to strategize in any way they wish. TOTAL NUMBERS: USA – 60,600 CSA – 50,975
Analysis - The Yankees have a clear advantage in artillery numbers in this battle. But the lack of victory point hexes means that all strategies are on the table.
50 Turns
!BG 020 – Kill or be Killed
80,150
72,150
0
8,000
320
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
63,500
57,275
0
6,225
249
Description - Alternate (50 Turns) - July 1, 1863 - 4:00am: Both armies are heading for a direct collision at Gettysburg. This alternate scenario is geared towards players who want to fight large battles in a head-to-head manner. There is no room to run and hide in this scenario. Be prepared for a brawl! TOTAL NUMBERS: USA – 80,150 CSA – 63,500
Analysis - If you like battles where all the men are already deployed for battle and the two sides are evenly matched with a Draw status - here you go! The Yanks do have more favorable interior lines though and are more compact while the Rebs are spread out over a greater distance.
Equal Force Battles
The following scenarios are all Equal Force Battles. These scenarios feature two identical sides going head-to-head. If you are looking for a gaming experience where both players are given an equal shot at winning (in theory), then check these out.
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I have not included any images of these scenarios as they are all Meeting Engagements and begin without men on the board.
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102 Turns
!BG 021 – Action on the Rappahannock (Equal)
68,475
55,775
5,950
6,750
270
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
68,475
55,775
5,950
6,750
270
Description - Alternate (102 Turns) - July 1, 1863 - 5:00am: This fictional setup features two armies which are alike in every way. Each side has the same number of units, batteries, guns, weapon types, supplies, etc. Both sides have the same average quality as well. This will not appear to be an equal force battle because of its large size and complexity. But the fact is that both sides have the same number of "A," "B,", "C," and "D," rated troops. This battle will test the skill of the combatants on an even playing field. TOTAL NUMBERS: USA - 68,475 CSA - 68,475
Analysis - Divided by the Rappahannock River, both sides must find a way to get at each other by forcing their way across.
50 Turns
!BG 022 – Return to Antietam Creek (Equal)
My Rating: Excellent
68,475
55,775
5,950
6,750
270
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
68,475
55,775
5,950
6,750
270
Description - Alternate (50 Turns) - July 1, 1863 - 5:00am: This Equal Force Battle features a fictional setup around the old battlefield of Sharpsburg. Numerous Exit Hexes for both sides will create a chaotic battle as the armies scramble for positioning. TOTAL NUMBERS: USA - 68,475 CSA - 68,475
Analysis - This is a very fun setup which can go in a number of different and unexpected ways. Both sides are battling it out on a smaller map - but with just enough room to make it interesting. Numerous exit hexes and terrain variations will keep it exciting from start to finish. If you are able to secure an exit hex, you might not want to rush men off the map right away. The enemy may overpower the men you leave behind and win the game at the end. Lots of gameplay decisions to make here.
102 Turns
!BG 023 – Battle at Fairfield (Equal)
68,475
55,775
5,950
6,750
270
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
68,475
55,775
5,950
6,750
270
Description - Alternate (102 Turns) - July 1, 1863 - 5:00am: This Equal Force Battle features a fictional setup around the town of Fairfield, west of Marsh Creek. This slow-developing two-day meeting engagement will challenge both players. TOTAL NUMBERS: USA - 68,475 CSA - 68,475
Analysis - With some very tough terrain, this battle promises to be a slugging match. Do you attack? Or do you sit back and hope they attack? There are also exit hexes to consider.
102 Turns
!BG 024 – Collision Course (Equal)
68,475
55,775
5,950
6,750
270
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
68,475
55,775
5,950
6,750
270
Description - Alternate (102 Turns) - July 1, 1863 - 5:00am: This Equal Force Battle features a fictional setup with both sides meeting head-to-head across Pipe Creek. TOTAL NUMBERS: USA – 68,475 CSA – 68,475
Analysis - Two large forces meeting on a single road, brutal. But there are plenty of side roads, creek, ridges, and possible outcomes which could occur here. With so many possible ways to play this, I don't think it will ever get old.
50 Turns
!BG 025 – Fight for Williamsport (Equal)
68,475
55,775
5,950
6,750
270
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
68,475
55,775
5,950
6,750
270