The Battles of Iuka and Corinth are the supposed "stars" of this title. Unfortunately, neither really shines brightly as a reason to play this title again and again (in my opinion). But there are numerous alternative scenarios which make Corinth a real gem that often gets overlooked. I took the added time to scour the many campaign scenarios to find some of the best options to play should you be looking for something totally different for a change.
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CONTENT
17 Total Scenarios Recommended
7 Rated "Excellent"​
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NOTE: ALL NUMBERS HERE REFLECT THE ACTIVE STRENGTHS OF THE ARMIES. THESE NUMBERS DO NOT INCLUDE PERMANENTLY FIXED UNITS.
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12 Turns
00a - hist_Middleburg - Armstrong's Raid
My Rating: Good
1,328
695
583
50
2
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
1,913
0
1,913
0
0
Description - (HISTORICAL) Action near Middleburg. In late August of 1862, a strong Confederate cavalry force under Brigadier General Frank C. Armstrong raided Union-held West Tennessee. The plan was to " threaten Bolivar, and, if possible, take Jackson (TN) and destroy the Mobile and Ohio Railroad". Along a creekbed east of Middleburg, the 7th Tennessee Cavalry ran into the advance of Colonel Mortimer Leggett's Federal brigade from Bolivar. Reinforced by two more regiments and Balch's Battalion, the Confederates drove through Middleburg, passing around the Union right flank. A successful skirmish against the 2nd Illinois Cavalry and four infantry companies was fought between the town and Bolivar. The action forced Leggett's brigade to fall back to Bolivar and General Armstrong, apparently not wishing to become heavily engaged, let them go. Two days later, at Britton's Lane, Armstrong would change his mind about getting involved in a decisive fight in West Tennessee.
Analysis - This short little skirmish actually has a fun little setup. Short and sweet little contest.
12 Turns
01 - hist_Iuka - Iuka
My Rating: Excellent
10,005
8,543
612
850
34
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
5,426
5,026
0
400
16
Description - (HISTORICAL) Confederate Major General Sterling Price, ordered by General Bragg to join him in his Kentucky Campaign and despairing of ever getting cooperation from Maj. Gen. Earl Van Dorn, struck north at the Union garrison and depot at Iuka, Mississippi. Price realized it would not be feasible to join Bragg with large Union garrisons on his flank and rear but he felt he must do something to satisfy Bragg's orders. Chasing away the small garrison, Price entered Iuka on Sept. 14th, his famished troops gorging themselves on captured stores. On the 17th, West Tennessee department commander Major General U.S. Grant, seeing an opportunity to crush Price at Iuka, ordered a two pronged attack. The left wing, under Maj. Gen. E.O.C. Ord, would take the divisions of Ross, McArthur and Davies and advance southeast to Iuka via Burnsville. Meanwhile, Rosecrans, with the divisions of Hamilton and Stanley, would attack Iuka from the south. Ord was to advance upon hearing the guns of Rosecrans' force. Blaming an acoustic shadow for his ignorance of Rosecrans' attack, Ord, who faced the bulk of Price's army, failed to advance on the 19th, leaving Rosecrans to fight alone.
Analysis - This is a solid scenario with a number of different strategic decisions for both players to make right from turn number one. A rough scenario for both players.
98 Turns
02 - histalt_Corinth-full - Corinth
My Rating: Average
24,701
20,265
2,261
2,175
87
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
21,586
16,865
3,303
1,400
56
Description - (HISTORICAL) After the stiff fight at Iuka, Major General Sterling Price's Army of the West escaped to the southwest seeking to combine forces with the command of Maj. Gen. Earl Van Dorn. Ripley was to be the staging area for an attack on the vital rail center at Corinth. On Sept 29th, the army struck north in the direction of Pocahontas. This feint was intended to fix in place the Union troops guarding the West Tennessee railroads. Van Dorn, after leaving behind a small force to guard his rear, veered to the east, crossing the Hatchie and making a forced march to Corinth. A surprise attack would be made on the town from the northwest. Meanwhile, Major General William Starke Rosecrans was rapidly concentrating his strung out forces to defend Corinth. Three divisions were pushed out to the outer earthworks (the old "Beauregard Line") that ringed the town in order to delay the Confederate army until Rosecrans' entire force could be reassembled at the inner fortifications.
Analysis - I don't have a very high opinion on this one. The Confederates will need to attack a numerically superior enemy behind set defenses. This scenario also lasts two days! Which is a very long time considering the numbers involved. I'd steer clear unless you really are looking to only play the historical setups. There are better alternate versions of this battle to play.
14 Turns
02 - hist1alt_White House - Corinth
My Rating: Good
11,732
11,132
0
600
24
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
12,868
10,950
1,468
450
18
Description - (ALTERNATE) This variant to the White House scenario assumes that the misunderstanding between Rosecrans and Brig. Gen. Charles Hamilton on the afternoon of October 3 did not occur. General Hamilton's entire division will move to attack the Confederate left flank.
Analysis - This is peculiar little setup to say the least with a lot of small cat and mouse games. Can the Confederates achieve any success here in this smaller scenario with a limited map and fewer turns?
95 Turns
02 - histalt_Corinth-full - Corinth
My Rating: Excellent
24,701
20,265
2,261
2,175
87
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
21,586
16,865
3,303
1,400
56
Description - (ALTERNATE) Instead of attacking the outer defenses from the northwest, General Van Dorn moves his army further to the left in order to attack Corinth from the east and northeast.
Analysis - A hell of a setup! It is nice to see the fighting spread out more than it does in the historical scenario. This is a more amusing option overall (especially from the Rebel point of view).
43 Turns
03 - hist_Davis Bridge - Davis Bridge
My Rating: Good
12,450
10,549
976
925
37
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
17,865
12,623
3,817
1,425
57
Description - (HISTORICAL) After the disastrous fight at Corinth, the Confederates were forced to retreat. With Lovell covering the rear, Price led his wrecked divisions back to join the army trains parked in the fork formed by the confluence of the Hatchie and Tuscumbia rivers. Rosecrans gave his army the rest of the 4th to recover and ordered the pursuit to begin early on the 5th. Meanwhile, Hurlbut's division of Ord's district, previously ordered to Corinth from Bolivar, was now in position to block the Hatchie crossing at Davis Bridge. These Federals arrived at the heights overlooking the river just as the lead division, Maury's, was crossing the Hatchie. Later in the afternoon, after much confusion, the pursuing Federal divisions of McPherson and McArthur arrived on the field to confront the Confederate army's rear guard under General Bowen. The Confederates must force a crossing of the Hatchie River in order to escape southward to safety (note the exit objective). Luckily for Van Dorn, there is another river crossing six miles downstream at Crum's Mill if Davis Bridge is blocked.
Analysis - Run, don't walk, to the nearest exit. This is a gimmicky but amusing scenario that places a single Federal division in the way of 14,000 Confederates who are trying to escape being entrapped. If you want something "unique" then this is what you are looking for.
13 Turns
03 - hist1_Big Hill - Young's Bridge
My Rating: Good
2,565
1,945
520
100
4
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
2,343
2,193
0
150
6
Description - (HISTORICAL) As the Army of West Tennessee strove to escape the trap at Davis Bridge, the very able Brig. Gen. John Stevens Bowen was entrusted with the defense of the army's rear. At Big Hill, just north and east of the Tuscumbia River crossing at Young's Bridge, Bowen placed his crack brigade of Mississippians and Missourians in line. At dusk, the fresh division of Brig. Gen. James B. McPherson made a weak attack against this position and was repulsed, mainly due to enfilade artillery fire and the cool ranks of the 15th Mississippi in the Confederate center. His mission accomplished, Bowen withdrew from Big Hill that night. After crossing the river and burning Young's Bridge behind him, the general and his men rejoined Van Dorn's army in its long retreat. By the morning of the 6th, the entire Confederate army was across the Hatchie and safe.
Analysis - A short little skirmish without much thinking involved. Much tougher, probably too tough, for the Yankees to win a victory here.
43 Turns
03 - histalt_Davis Bridge - Davis Bridge
My Rating: Good
25,253
21,300
1,958
2,025
81
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
17,865
12,623
3,817
1,425
57
Description - (ALTERNATE) This alternate to the historical Davis Bridge scenario assumes that the Federal pursuit was more aggressive and better managed; consequently, Rosecrans' army is closely pressing Van Dorn's rear guard early on the 5th. This scenario gives the Union player a much better chance of catching and destroying the Confederate army.
Analysis - This version of the historical Davis Bridge scenario brings a whole lot more Yankees into the battle. They are trailing the Rebels very close and will be looking to engage them from the start. This is a gimmicky but challenging battle.
125 Turns
btcb_c1u1 - Return to Corinth
My Rating: Excellent
53,521
43,852
5,044
4,625
185
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
39,686
28,930
8,131
2,625
105
Description - After the capture of Corinth, the Confederates invaded West Tennessee intent upon regaining that part of the state for the Richmond government. The Federal forces in West Tennessee concentrated their remaining strength and defeated the Confederate army, which was forced to retreat back to Corinth. All the while, the defensive works around the city have been improved. General Van Dorn's forces reassemble behind these entrenchments and await the Federal assault. The Union forces advance on the city from the north and northwest, while a corps of infantry and cavalry moves south of the Tuscumbia to cut the Memphis and Ohio RR. A raid by Forrest has forced a reduction of the Federal forces available for offensive action.
Analysis - This is the gem of the Corinth-based scenarios in my opinion. Sure, it is a "what if" scenario and reverses the traditional roles, but it makes for an interesting setup and should play well.
125 Turns
btcb_c1u2 - Return to Corinth
My Rating: Good
53,521
43,852
5,044
4,625
185
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
39,686
28,930
8,131
2,625
105
Description - After the capture of Corinth, the Confederates invaded West Tennessee intent upon regaining that part of the state for the Richmond government. The Federal forces in West Tennessee concentrated their remaining strength and defeated the Confederate army, which was forced to retreat back to Corinth. All the while, the defensive works around the city have been improved. General Van Dorn's forces form a flying column to repel Union moves and reassemble the rest behind the entrenchments awaiting the Federal assault. The Union forces advance on the city from the north and northwest, while a corps of infantry and cavalry moves south of the Tuscumbia to cut the Memphis and Ohio RR. A raid by Forrest has forced a reduction of the Federal forces available for offensive action.
Analysis - This battle is the second best of the Corinth-based scenarios in my opinion. Both sides have numerous strategic options and must make good decisions with their limited manpower or risk not being able to last all three days of the battle.
78 Turns
cf_c12u4 - The Battle of Purdy
My Rating: Good
30,405
24,264
3,991
2,150
86
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
34,023
27,685
4,463
1,875
75
Description - Not content with awaiting the next enemy invasion of Tennessee, the Federal army under General Grant is advancing to Purdy along three roads. Once the Union divisions are united at that place, the combined army is to march to Corinth. At the same time, the Confederate army under Van Dorn is moving north from Corinth for an attack upon the Federal garrisons in West Tennessee. Both armies are on a collision path at the small town of Purdy, Tennessee.
Analysis - This matchup of relatively even forces is interesting. The Confederates start with a victory status meaning the Yanks are forced to attack Purdy if they hope to achieve a victory. This one sets up as a converging battle on the small town of Purdy where the limited number of roads will force the action on just a few lines.
78 Turns
cf_c3u1 - The Battle of Purdy
My Rating: Excellent
44,298
35,804
4,869
3,625
145
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
34,023
27,685
4,463
1,875
75
Description - Not content with awaiting the next enemy invasion of Tennessee, the Federal army under General Grant is advancing to Purdy along three roads. Once the Union divisions are united at that place, the combined army is to march to Corinth. At the same time, the Confederate army under Van Dorn is moving north from Corinth for an attack upon the Federal garrisons in West Tennessee. Both armies are on a collision path at the small town of Purdy, Tennessee.
Analysis - This setup is a ton of fun and allows both sides to choose how aggressive or conservative they want to be. It forces the battle to take place at numerous points across a good-sized map. Perfect for a MP game.
105 Turns
cf_c3u1 - Battle of Grand Junction
My Rating: Excellent
38,489
32,728
3,186
2,575
103
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
35,896
28,930
5,016
1,950
78
Description - After the fall of Corinth, Grant marshalled all available forces for the defense of West Tennessee. Not knowing where Van Dorn will strike next, Grant decides to garrison all of the important rail supply junctions. With the army reserve in a central position at Bolivar, Grant felt safe in doing so as the garrisons could rapidly move to any threatened point. Van Dorn elects to attack Grand Junction and LaGrange from the south after a rapid march through Holly Springs.
Analysis - Another unique and fun scenario in which the Confederates enter from the south and the Yankee reinforcements arrive from the north. A really fun scenario and ideal for MP.
105 Turns
cf_c3u3 - Meeting Engagement along the Wolf
My Rating: Excellent
42,579
35,613
3,514
3,425
137
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
35,896
28,930
5,016
1,950
78
Description - Grant, knowing Van Dorn's of predilection for risky flanking movements decides to concentrate the army at Jackson, Tennessee. Unfortunately for Grant, Van Dorn opts instead to make a rapid march toward Holly Springs before moving north to attack the weak Union garrisons at LaGrange and Grand Junction.
Analysis - A meeting engagement style battle with plenty of room and men to maneuver around a fun battlefield map. The only downside is that at three-days length it goes on a bit too long.
40 Turns
Iuka_C1U4 - The Battle of Little Yellow Creek
My Rating: Good
19,061
15,637
1,274
2,150
86
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
15,211
11,643
2,418
1,150
46
Description - Both wings of the Union army meet Price at Little Yellow Creek, just west of Burnsville.
Analysis - Here is a nice little meeting engagement one-day battle with a unique map people are unfamiliar with. The limited number of men on both sides will make this a challenge for both players as they must protect objectives and attack them if they wish to achieve anything better than a draw. The Union has more guns but the Rebels have more cavalry. A good chess match of a game.
75 Turns
otto_c1u1 - The Battle of Paducah
My Rating: Good
51,449
46,022
1,077
4,350
174
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
37,638
27,685
7,903
2,050
82
Description - After a decisive victory in West Tennessee, the Confederate army takes the war to the banks of the Ohio River. The small Union garrison must hold the city until reinforcements arrive at Massac City on the north bank. The Confederates advance on Paducah from the southwest.
Analysis - This bizarre alternate campaign has the Confederates invading Kentucky and attempting to capture the town of Paducah on the Ohio. Fantasy aside, it is a fun scenario. The Rebels have a massive advantage in cavalry, but the Federals have far more guns - and Gunboats!
25 Turns
paj_c12u2 - "That Devil" Forrest
My Rating: Good
5,438
2,590
2,623
225
9
TOTAL
Infantrymen
Cavalrymen
Artillerymen
Cannons
3,640
0
3,440
200
8